"It was always a little story. Every time we had a B-story, we’d work hard to integrate it into the A-story, but it never wanted to be that. It always wanted to be the very simple, nonstop story of a curse and the clock’s ticking and what to do to remove it. It went through a lot of permutations but eventually got back to what it was originally intended to be. It’s almost completely an A-story. There’s not much subplot or subtext. The main character is on the screen 95 percent of the time."
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A workshop to explore the archives
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