"The fact is, I like to be scared out of my wits. I'm one of those wimps who is easily spooked yet generally enjoys the sensation. So ever since I was a kid, I've loved good horror movies -- I'd turn out the lights freak myself out with classics like Halloween, Friday the 13th or The Exorcist.
Yet here's the thing: For several years now, I've found that my favorite horror experiences aren't coming from movies any more. They're coming from games.
Why? Partly it's because films have become much less artistically interesting. With a choice few exceptions -- like the superb The Ring -- I've found that modern horror movies have been offering less and less suspense, and more and more gore. Maybe it's due to the rampaging success of Saw, which gave birth to the current trend toward torture-chic and metric tonnage of blood in scary movies.
In contrast, the best scary-game designers have quietly perfected the interplay of tension and release that makes for a truly cardiac horror experience. They have, in a sense, become even more faithful interpreters of the horror tradition movies than Hollywood directors."